Taurus Raging Bull				Killerfist666

Installation:

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textures
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- Open up sparkIV or OpenIV and browse, then go to pc/models/cdimages and open up weapons.img
- In spark IV hit import and import the .wtd and .wtr files (w_eagle) then hit save, In openIV enter edit mode,
right click on w_eagle.wtd and click replace (replace it with the .wtd in this file) do the same with the .wtr file

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Sound
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- Navigate to pc/audio/sfx (in sparkIV or OpenIV) open up resident.rpf, click resident and export the 
'weapons.ivaud' file
- Open the weapons.ivaud file with gtaivaud 1.1.5 and replace the files 'EAGLE_SHOT1_L' and 
'EAGLE_SHOT1_R' (numbers 109 and 110). 
- After replacing the two files save the ivaud file (if you don't have a backup, use 'save as' and save it to a 
different location)
- Open up your game again in spark or openiv and replace the weapons.ivaud file in the location you got it from

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Weaponinfo
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Doesn't actually need to be changed, but it's to make the gun more powerful (and the clipsize more accurate) 

First of all backup your weaponsinfo.xml in case something goes wrong, if you want to change the settings to
make this a more powerful and accurate gun I'd recommend inputting the numbers yourself to match the numbers
below. You can also try copy and paste this piece of weaponsinfo where it's suppose to go but I personally
don't trust doing it that way.


you can change the settings to:

<weapon type="DEAGLE">
		<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="PISTOL_LARGE" targetrange="70.0" weaponrange="85.0" clipsize="6" ammomax="60" timebetweenshots="400">
			<damage base="95" networkplayermod="4.0" networkpedmod="1.0"/>
			<physics force="70.0"/>
			<reload time="2000" fasttime="2000" crouchtime="2000"/>

			<aiming accuracy="0.8">
				<offset x="0.15" y="1.0" z="0.55"/>
				<crouchedoffset x="0.2" y="1.0" z="0.05"/>
				<reticule standing="0.6" ducked="0.5" scale="0.3"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="5"/>

			<controller>
				<rumble duration="190" intensity="0.4"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
			</flags>
		</data>

		<assets model="w_eagle">
			<anim group="gun@deagle" meleegroup1="firearm_core">
				<rates firerate="0.65" blindfirerate="0.85"/>
			</anim>
			<effects>
				<muzzle fx="muz_pistol_large"/>
				<shell fx="weap_ejected_pistol"/>
			</effects>
		</assets>
	</weapon>




Credits:

Original model converted from Ahztek weapons mod (from http://newvegas.nexusmods.com/ current location is unknown, mod not longer available)
Sound: Hav0c & Unbreakable (gamebanana.com)
Icon: rumblylwc

If you have any ferther questions or if you are the original author of this gun and do not agree with it being converted, contact me at killerfist666@hotmail.com